Fallout 4 has been widely
lauded in the gaming press as a stunning achievement, but performance
issues and stuttering have negatively affected the title on all three
platforms. The situation was particularly bad on the Xbox One, but the
PS4 still struggled to maintain smooth frame rates as well.
On the PC, the situation was even more erratic. The Nvidia GTX 980 Ti
I’ve used to test the title was more than capable of maintaining 100
FPS, the maximum refresh rate you can use to play the game without
running into problems related to physics and engine issues. But there
were many areas of the game where performance cratered to 25-30 FPS.
Now,
Bethesda has released the 1.2 patch for Fallout 4 on all three
platforms. Eurogamer reports that the PS4’s frame rate is much improved
over the previous version of the game — but Bethesda appears to have hit
its frame rate targets by lowering visual quality.
You can see
the change in the screenshot below. On the left is the Corvega Factory
(a particularly problematic area) before Patch 1.2, on the right is the
same factory after Patch 1.2.
There’s nothing wrong with Bethesda tuning its games to better match shipping hardware, but it’s unfortunate that the company appears to have cut detail on the PC without giving gamers a chance to re-enable it. I haven’t had time to dig into this exhaustively, but I took a look through the FalloutPrefs.ini file to see if there were any obvious changes that would explain the shadow difference. I haven’t found any, though more enterprising modders may be able to reverse the changes.
The good news is, while they’re clearly visible, the changes don’t actually impact the experience of playing the game all that much. If you love Fallout 4, you’re still going to love it after this patch — and overall frame rates do seem to have improved as a result. I love Fallout 4, particularly some of its narrative bits, but I’d like to see Bethesda bring back some of its graphical goodness.






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